Bots
Positions are in tile space. To get the center of a tile add 0.5
Net.list_bots(area_id)
Returns a list of bot_id
s.
Net.create_bot(bot_options)
bot_options
: Net.BotOptions
Creates a bot.
Returns a bot_id
Net.is_bot(bot_id)
Returns true if the id matches an existing bot.
Net.remove_bot(bot_id, warp_out?)
Deletes the bot and notifies clients in the same area.
Net.get_bot_area(bot_id)
Returns the area_id
for the area the bot is currently in.
Net.get_bot_name(bot_id)
Returns the name shown to players for the bot.
Net.set_bot_name(bot_id, name)
Sets the name shown to players for the bot.
Net.get_bot_direction(bot_id)
Returns the facing direction of the bot.
Net.set_bot_direction(bot_id, direction)
Sets the facing direction of the bot.
Net.get_bot_position(bot_id)
Returns Net.Position
Net.get_bot_position_multi(bot_id)
Returns the bot's position using multi-values.
local x, y, z = Net.get_bot_position_multi(bot_id)
Net.move_bot(bot_id, x, y, z)
Sets the position of the bot, will play a warp animation on the clients if the bot is moving too fast.
Net.transfer_bot(bot_id, area_id, warp_in?, x?, y?, z?)
Sets the area and position of the bot.
Net.set_bot_solid(bot_id, solid)
Not implemented.
Net.set_bot_avatar(bot_id, texture_path, animation_path)
Sets texture and animation files used to display the bot.
Net.set_bot_emote(bot_id, emote_id)
Displays an emote above the bot. emote_id
is the name of an animation state in the emotes animation.
An invalid emote_id
will hide an existing emote.
Net.animate_bot(bot_id, state_name, loop?)
Sets the animation state for the bot, the default states will be used if the bot moves.
Net.BotOptions
---@class Net.BotOptions
---@field name? string
---@field area_id? string
---@field warp_in? boolean
---@field texture_path? string
---@field animation_path? string
---@field animation? string
---@field x? number
---@field y? number
---@field z? number
---@field direction? string
---@field solid? boolean