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Assets

Types of assets:

  • Texture (.png|.bmp)
  • Audio (.ogg|.wav|.mid|.midi|.mp3)
  • Mod Packages (.zip)
  • Text

Paths

  • /server
    • Pseudo folder that represents files in memory
    • /assets
      • Generated at start from files in ./assets.
      • ./assets/prog.png can be referenced with /server/assets/prog.png
    • /mods
      • Generated at start from folders in ./mods.
      • Any folder with a package.toml file will be included and converted to a mod package.
      • ./mods/encounters/example-mod can be referenced with /server/mods/encounters/example-mod
    • /players
      • Stores avatar files sent from players (5 MiB limit)
      • Textures are stored as [id].texture, and animations are stored as [id].animation
    • /areas
      • Generated from areas and updated every tick.
      • Stored as [area id].txt
  • Paths not starting with /server are treated as paths to client files. Files of interest are available in assets/
  • PATHS ARE CASE SENSITIVE OUT OF WINDOWS, also avoid \ as that's Windows specific