Assets
Types of assets:
- Texture (.png|.bmp)
- Audio (.ogg|.wav|.mid|.midi|.mp3)
- Mod Packages (.zip)
- Text
Paths
/server- Pseudo folder that represents files in memory
/assets- Generated at start from files in
./assets. ./assets/prog.pngcan be referenced with/server/assets/prog.png
- Generated at start from files in
/mods- Generated at start from folders in
./mods. - Any folder with a
package.tomlfile will be included and converted to a mod package. ./mods/encounters/example-modcan be referenced with/server/mods/encounters/example-mod
- Generated at start from folders in
/players- Stores avatar files sent from players (5 MiB limit)
- Textures are stored as
[id].texture, and animations are stored as[id].animation
/areas- Generated from areas and updated every tick.
- Stored as
[area id].txt
- Paths not starting with
/serverare treated as paths to client files. Files of interest are available inassets/ - PATHS ARE CASE SENSITIVE OUT OF WINDOWS, also avoid
\as that's Windows specific