Adjusted time freeze tracking for actions, entities can now execute actions during time freeze as long as they aren't frozen. Time freeze intros are no longer skipped when chaining actions.
Replaced TimeFreezeChainLimit.OnePerTeam with TimeFreezeChainLimit.PerTeam(n)
Replaced TimeFreezeChainLimit.OnePerEntity with TimeFreezeChainLimit.PerEntity(n)
TileState.ExampleInvalidState now returns -1 instead of nil