Cards
DeckCard
A card sitting in a Player's deck.
deck_card.package_id
String, passed to CardProperties.from_package().
deck_card.code
String, passed to CardProperties.from_package().
CardProperties
CardProperties.new()
Returns a new CardProperties table with default values.
CardProperties.from_package(package_id, code?)
Returns a new CardProperties table using package information.
card_properties.package_id
String, used for resolving to an Action.
card_properties.namespace
Undefined type, used for resolving to an Action.
card_properties.short_name
String, displayed during time freeze.
card_properties.damage
Number, influences generated HitProps.
Displayed during time freeze.
card_properties.recover
Number, used by other mods for conditional behavior.
card_properties.code
String, used by other mods for conditional behavior.
card_properties.element
Element, influences generated HitProps
card_properties.secondary_element
Element, influences generated HitProps
card_properties.card_class
Any of the values below:
CardClass.Standard
CardClass.Mega
CardClass.Giga
CardClass.Dark
card_properties.hit_flags
Hit, influences generated HitProps
card_properties.status_durations
A table that maps frame durations for status hit flags.
card_properties.can_boost
Boolean or nil, used by other mods for conditional behavior.
card_properties.can_charge
Boolean or nil, used by other mods for conditional behavior.
card_properties.time_freeze
Boolean or nil, enables time freeze for the Action.
card_properties.skip_time_freeze_intro
Boolean or nil, used by Actions to skip displaying the name of the attack and prevent time freeze countering.
Additionally the time freeze caused by this Action will not dim the screen.
card_properties.prevent_time_freeze_counter
Boolean or nil, used to decide if a time freezing Action can be countered.
card_properties.conceal
Boolean or nil, hides damage and displays question marks when the card's name is displayed to opponents.
card_properties.tags
A list of strings, used by other mods for conditional behavior.
CardProperties.icon_texture(card_properties)
Returns a string, usable anywhere a texture is needed.