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Status

See Status Package Documentation for creating new statuses.

status:owner()​

Returns an Entity, represents the entity affected by the status.

status:reapplied()​

Returns true if the status is being reapplied from a time freeze action ending.

status:remaining_time()​

Returns a number representing the amount of battle frames until the status wears off.

status:set_remaining_time(duration)​

  • duration number, how many battle frames the effect should last.

status.on_delete_func = function(self)​

Called when the status wears off, used for clean up.