TurnGauge
TurnGauge.enabled()
Returns true if the turn gauge is visible, automatically progressing, and allows the turn to end.
TurnGauge.set_enabled(enabled)
Hides the turn gauge, disables automatic progression, and prevents the turn from ending when disabled.
TurnGauge.frozen()
Returns true if time is frozen from time freeze Actions.
TurnGauge.progress()
Returns a number representing the turn gauge's progress as a value between 0 and 1.
Same as TurnGauge.time() / TurnGauge.max_time()
TurnGauge.time()
Returns a number representing the turn gauge's progress in elapsed frames.
TurnGauge.max_time()
Returns a number representing the total elapsed frames required to end a turn.
TurnGauge.set_time(time)
Sets the turn gauge's progress in elapsed frames.
TurnGauge.set_max_time(time)
Sets the total elapsed frames required to end a turn.
TurnGauge.reset_max_time()
Sets the total elapsed frames required to end a turn to the default (512).
TurnGauge.current_turn()
Returns a number, represents the current turn number. Starts at 0 during the intro, increments when Card Select opens.
TurnGauge.complete_turn()
Ends the turn, causing Card Select to appear.
TurnGauge.turn_limit()
Returns a number or nil, modified through encounter:set_turn_limit().