Movement
Movement.new_teleport(tile)
tile
: Tile
Returns a new Movement instance.
Movement.new_slide(tile, delta)
tile
: Tiledelta
: number
Returns a new Movement instance.
Movement.new_jump(tile, height, delta)
tile
: Tileheight
: numberdelta
: number
Returns a new Movement instance.
movement.elapsed
The elapsed time in game frames since the movement began.
movement.delta
The duration in game frames for the movement animation to play.
If the delta is greater than zero the entity will slide. If height isn't 0, the entity will jump instead.
movement.delay
The required duration in game frames for the movement animation to start.
movement.endlag
The duration in game frames for the movement to drop after delta + delay.
movement.height
The distance above the ground for the entity to jump.
movement.dest_tile
The tile where the movement will complete.
movement:animation_progress()
Returns the movement's animation progress as a value between 0 and 1.
movement:is_sliding()
Returns true if the movement is processed as a slide.
movement:is_jumping()
Returns true if the movement is processed as a jump.
movement:is_teleporting()
Returns true if the movement is processed as a teleport.
movement.on_begin_func = function()
Called when the movement begins processing. If the movement is cancelled before executing it won't be called.
movement.on_end_func = function()
Called when the movement completes or is cancelled.